Below is a description of each activity. Disclaimer: I copied most of this text from the guest blogpost I made for DMA Canvas (the museum's education blog)...
Snapchat
To capitalize on smartphone technologies and trends in social media, we created a Snapchat activity that allows visitors to recontextualize the works on display at their own pace. Visitors were invited to take photos with their smartphones using the app, and then to draw or type atop the images to make it their own. By setting up an account for the museum (add DallasMuseumArt as your friend!), we were able to receive and save visitors’ submissions.
The evening yielded 28 different photos created by 10 visitors, many of which were entertaining interpretations of the permanent collections.
To capitalize on smartphone technologies and trends in social media, we created a Snapchat activity that allows visitors to recontextualize the works on display at their own pace. Visitors were invited to take photos with their smartphones using the app, and then to draw or type atop the images to make it their own. By setting up an account for the museum (add DallasMuseumArt as your friend!), we were able to receive and save visitors’ submissions.
The evening yielded 28 different photos created by 10 visitors, many of which were entertaining interpretations of the permanent collections.
For those who were uninterested in maintaining a Snapchat account, there was another aoption for editing photos of works on display. The DoodleBuddy app in place on the iPads available for visitors to borrow from the activity cart had similar creative capabilities. Users could snap a picture and then add their own touches to a work.
This activity was the most popular that evening, as some 22 visitors worked individually or in pairs to create and save 14 new images. When finished, masterpieces could be saved to the museum’s iPad (to be later uploaded to Flickr) or emailed to the visitor for their own use.
Map the Collection
The least popular activity for the night was a mapping activity that utilized other capabilities of the DoodleBuddy app on the iPads. Visitors could borrow the iPads with the program, this time drawing and/or typing atop a preloaded map, to chart the works within a particular gallery. Because of its proximity to the cart’s location near the entrance to the American gallery, the trial program utilized the works from a gallery of Colonial Art of the Americas, allowing visitors to find the origins of works from Central and South America. One enthusiastic visitor was able to use the map to teach a friend about her home in Paraguay, and pointed out political and economic tensions that continue to this day.
Spotify
The use of music in the galleries is nothing new, but allowing visitors to create playlists that is accessible both within and outside of the galleries was a novel opportunity for most. Familiarity with the Spotify app was likely a hindrance for many who stopped by the activity cart, but 5 visitors decided to opt for the musical program on their smartphones or the provided iPads. When creating the playlist, users simply included “DMA Late Night” in the title to allow other Spotify members the chance to search, play, or follow playlists created in the museum. Gallery experiences translated through song can be accessed from anywhere, or even played back in the galleries to create a community of listening visitors.
Difficulties and Successes
Overall, the program felt like a success. About 50 visitors were interested enough to stop by the cart and ask questions, and a few tried multiple activities for up to 20 minutes at a time. I really enjoyed the discussions that came up, and it was great to hear visitors asking the questions about the works that I had intended. Of course, it was also helpful to hear the questions and concerns I had not anticipated, and to build off of the constructive criticism as needed.
Some of the activities required lengthy explanations, especially if visitors were completely unfamiliar with the apps, so I still need to work on more user-friendly instructions. I'm looking forward to developing these programs further and adapting the content to fit the Pop-up Art Spots already in place. Thanks for reading!


Brittany! Wow! You are doing such a cool thing! You are designing the future-museum-visitor. i think that people are still feeling uncomfortable to manipulate art in the museum. We are certainly feeling comfortable to manipulate averting else though.
ReplyDeleteYou may look at some young children games & apps to see some user-friendly interactions. I think that if the explanation will be built in in the "game" it will required less explanations. Good Luck!
Good job, Brittany! I wondered how it went after I saw you carrying the Ipads to the event.
ReplyDeleteBrittany, I love the Spotify playlist idea. I think it gives the museum a unique "time capsule" type opportunity as they will be able to look back and see musical themes during the time of certain programs/exhibitions/events. Very cool!
ReplyDeleteSounds like you were able to assess and evaluate the program through your visitors. That is great that the responses were friendly and that you got necessary feedback from the public. Great to see your post!
ReplyDeleteYour article is very helpful.Everyday your blog inspire me a lot and helped to develop something new like I have developed a new app :latest spotify premium apk this is great and enjoyable.Thanks for the awesome posts , please keep updated regularly.
ReplyDelete